do: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
(Fix categories, parameters and some template)
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| Executes ''code''. Used as part of construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument. |DESCRIPTION=
| Executes ''code''. Used as part of a construct, such as [[while]], [[with]], [[for]] and [[switch]]. The ''code'' is always executed in [[missionNamespace]] unless [[do]] is used with [[with]] as an argument. |DESCRIPTION=
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| construct '''do''' code |SYNTAX=
| construct [[do]] code |SYNTAX=


|p1 = construct: [[while]], [[with]], [[for]], [[switch]]
|p1= construct: One of:
 
* [[While Type]] ([[while]])
|p2 = code: [[Code]]
* [[With Type]] ([[with]])
* [[For Type]] ([[for]])
* [[Switch Type]] ([[switch]]) |PARAMETER1=


|p2= code: [[Code]] |PARAMETER2=


| [[Anything]] |RETURNVALUE=
| [[Anything]] |RETURNVALUE=
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|x1= <code>[[while]] {b > a} [[do]] {a = a + 1};</code>
 
|x2= A practical example: Repair all members of a group to such a level that they are able to stand up: <code>{
|x1= <code>[[while]] { b > a } [[do]] { a = a + 1 };</code> |EXAMPLE1=
    [[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
 
        [[Magic Variables|_x]] [[setDamage]] ([[damage]] [[Magic Variables|_x]] - 0.01);
|x2= Repair all members of a group to such a level that they are able to stand up:
    };
<code>{
[[while]] {![[canStand]] [[Magic Variables|_x]] && [[alive]] [[Magic Variables|_x]]} [[do]] {
[[Magic Variables|_x]] [[setDamage]] ([[damage]] [[_x]] - 0.01);
};
} [[forEach]] [[units]] [[group]] unitname;</code> |EXAMPLE2=
} [[forEach]] [[units]] [[group]] unitname;</code> |EXAMPLE2=


| [[Control Structures]] |SEEALSO=
| [[Control Structures]] |SEEALSO=
}}
}}


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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:Scripting Commands|DO]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|DO]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|DO]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|DO]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma2|DO]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|DO]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA: Control Structures|DO]]
[[Category:ArmA: Control Structures|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Program Flow|DO]]
[[Category:Command Group: Program Flow|{{uc:{{PAGENAME}}}}]]

Revision as of 22:47, 19 September 2019

Hover & click on the images for description

Description

Description:
Executes code. Used as part of a construct, such as while, with, for and switch. The code is always executed in missionNamespace unless do is used with with as an argument.
Groups:
Uncategorised

Syntax

Syntax:
construct do code
Parameters:
construct: One of:
code: Code
Return Value:
Anything

Examples

Example 1:
while { b > a } do { a = a + 1 };
Example 2:
Repair all members of a group to such a level that they are able to stand up: { while {!canStand _x && alive _x} do { _x setDamage (damage _x - 0.01); }; } forEach units group unitname;

Additional Information

See also:
Control Structures

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section