enableIRLasers: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma2oa * +\| *1.([0-9]{2}) * *\|([^g]|g[^a])" to "| arma2oa |1.$1 |game2= tkoh |version2= 1.00 |game3= arma3 |version3= 0.50 |$2")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=")
Line 18: Line 18:
| Allows the AI to use IR lasers.
| Allows the AI to use IR lasers.


| unitOrGroup [[enableIRLasers]] value
|s1=  unitOrGroup [[enableIRLasers]] value


|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers
|p1= unitOrGroup: [[Object]] or [[Group]] - the unit or the group allowed to use IR lasers

Revision as of 00:05, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Weapons

Syntax

Syntax:
unitOrGroup enableIRLasers value
Parameters:
unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
value: Boolean
Return Value:
Nothing

Examples

Example 1:
group player enableIRLasers true

Additional Information

See also:
isIRLaserOnenableGunLightsisLightOnisCollisionLightOnsetPilotLightsetCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note