enableIRLasers: Difference between revisions

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m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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|x1= <code>[[group]] [[player]] [[enableIRLasers]] [[true]]</code>
|x1= <code>[[group]] [[player]] [[enableIRLasers]] [[true]]</code>


|seealso= [[isIRLaserOn]] [[enableGunLights]], [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
|seealso= [[isIRLaserOn]] [[enableGunLights]] [[isLightOn]], [[isCollisionLightOn]], [[setPilotLight]], [[setCollisionLight]]
}}
}}

Revision as of 16:41, 20 January 2022

Hover & click on the images for description

Description

Description:
Allows the AI to use IR lasers. Units should be in "Combat" behaviour.
Groups:
Weapons

Syntax

Syntax:
unitOrGroup enableIRLasers value
Parameters:
unitOrGroup: Object or Group - the unit or the group allowed to use IR lasers
value: Boolean
Return Value:
Nothing

Examples

Example 1:
group player enableIRLasers true

Additional Information

See also:
isIRLaserOn enableGunLights isLightOnisCollisionLightOnsetPilotLightsetCollisionLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note