forceRespawn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*) ([^ ]*)<\/code>" to "<code>$1$2$3 $4</code>")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
Line 18: Line 18:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>forceRespawn player;
|x1= <sqf>forceRespawn player;
</code>
</sqf>


|seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]]
|seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]]
}}
}}

Revision as of 11:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
Groups:
Multiplayer

Syntax

Syntax:
forceRespawn unit
Parameters:
unit: Object
Return Value:
Nothing

Examples

Example 1:
forceRespawn player;

Additional Information

See also:
playerRespawnTime setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note