forceRespawn: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
m (Text replacement - "<sqf>([^ ]+) <\/sqf>" to "<sqf>$1</sqf>")
 
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|descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
|descr= Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.


|s1= '''forceRespawn''' unit
|s1= [[forceRespawn]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 18: Line 18:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[forceRespawn]] [[player]];
|x1= <sqf>forceRespawn player;</sqf>
</code>


|seealso= [[playerRespawnTime]], [[setPlayerRespawnTime]]
|seealso= [[playerRespawnTime]] [[setPlayerRespawnTime]]
}}
}}

Latest revision as of 12:04, 13 May 2022

Hover & click on the images for description

Description

Description:
Forces the unit to respawn. The effect is as if the player pressed the RESPAWN button in the game pause menu; the unit is killed but there is no "X was killed" message and no score adjustment.
Groups:
Multiplayer

Syntax

Syntax:
forceRespawn unit
Parameters:
unit: Object
Return Value:
Nothing

Examples

Example 1:
forceRespawn player;

Additional Information

See also:
playerRespawnTime setPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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