forceRespawn: Difference between revisions

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| [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO  
| [[playerRespawnTime]], [[setPlayerRespawnTime]]|= SEEALSO  


| The unit has to be local where the command is called. |= MPBEHAVIOUR  
|mp= The unit has to be local where the command is called. |= MPBEHAVIOUR  
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Revision as of 14:16, 3 September 2014

Hover & click on the images for description

Description

Description:
Forces unit to respawn. The effect as if the player pressed RESPAWN button in the game pause menu only there is no "so and so was killed" message.
Multiplayer:
The unit has to be local where the command is called.
Groups:
Uncategorised

Syntax

Syntax:
forceRespawn unit
Parameters:
unit: Object
Return Value:
Nothing

Examples

Example 1:
forceRespawn player;

Additional Information

See also:
playerRespawnTimesetPlayerRespawnTime

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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