getAllEnvSoundControllers: Difference between revisions

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* <tt>"rain"</tt>
* <tt>"rain"</tt>
* <tt>"night"</tt>
* <tt>"night"</tt>
* <tt>"wind"</tt>
* <tt>"windy"</tt>
* <tt>"daytime"</tt>
* <tt>"daytime"</tt>
* <tt>"meadows"</tt>
* <tt>"meadows"</tt>

Revision as of 19:59, 27 October 2021

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Description

Description:
Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
Groups:
Sounds

Syntax

Syntax:
getAllEnvSoundControllers position
Parameters:
position: Position
Return Value:
Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
  • "rain"
  • "night"
  • "windy"
  • "daytime"
  • "meadows"
  • "trees"
  • "houses"
  • "forest"
  • "sea"
  • "coast"
  • "altitudeGround"
  • "altitudeSea"
  • "shooting"
  • "deadbody"
  • "fog"
  • "yearTime"     (since Arma 3 v2.07.148385)
  • "ambientTemp"     (since Arma 3 v2.07.148385)
  • "snow"     (since Arma 3 v2.07.148385)

Examples

Example 1:
getAllEnvSoundControllers position player; /* returns e.g [ ["rain",0], ["night",0], ["wind",0.161588], ... ] */

Additional Information

See also:
selectBestPlacesgetSoundControllergetSoundControllerResultgetEnvSoundControllergetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3: Sound

Notes

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