getAllEnvSoundControllers: Difference between revisions

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|gr1= Sounds
|gr1= Sounds


|descr= Returns an array containing the names and values of environmental variables that can be used in simple expressions when configuring sounds.
|descr= Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
{{Feature|important|
* Controller names are case sensitive
* Please note that the name for the wind param for '''2D''' controller is 'windy', 'wind' being the name for the '''3D''' controller [[getAllEnv3DSoundControllers]].
}}


|s1= [[getAllEnvSoundControllers]] position
|s1= [[getAllEnvSoundControllers]] position
Line 13: Line 17:


|r1= [[Array]] in format [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
|r1= [[Array]] in format [<nowiki/>["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
* "rain"
{{Columns|3|
* "night"
* {{hl|"rain"}}
* "wind"
* {{hl|"night"}}
* "daytime"
* {{hl|"windy"}}
* "meadows"
* {{hl|"daytime"}}
* "trees"
* {{hl|"meadows"}}
* "houses"
* {{hl|"trees"}}
* "forest"
* {{hl|"houses"}}
* "sea"
* {{hl|"forest"}}
* "coast"
* {{hl|"sea"}}
* "altitudeGround"
* {{hl|"coast"}}
* "altitudeSea"
* {{hl|"altitudeGround"}}
* "shooting"
* {{hl|"altitudeSea"}}
* "deadbody"
* {{hl|"shooting"}}
* "fog"
* {{hl|"deadbody"}}
* {{hl|"fog"}}
* {{GVI|arma3|2.08|size= 0.75}} {{hl|"yearTime"}}
* {{GVI|arma3|2.08|size= 0.75}} {{hl|"ambientTemp"}}
* {{GVI|arma3|2.08|size= 0.75}} {{hl|"snow"}}
}}


|x1= <code>[[getAllEnvSoundControllers]] [[position]] [[player]];
|x1= <sqf>
{{codecomment|/*
getAllEnvSoundControllers position player;
/*
returns e.g
returns e.g
[
[
["rain",0],
["rain",0],
["night",0],
["night",0],
["wind",0.161588],
["windy",0.161588],
...
...
]
]
<nowiki/>*/}}</code>
*/
</sqf>


|seealso= [[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getEnvSoundController]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3: Sound]]
|seealso= [[getAllEnv3DSoundControllers]] [[getEnv3DSoundController]] [[allEnv3DSoundSources]] [[selectBestPlaces]] [[getSoundController]] [[getSoundControllerResult]] [[getEnvSoundController]] [[getAllSoundControllers]] [[getCustomSoundController]] [[setCustomSoundController]] [[getCustomSoundControllerCount]] [[Arma 3: Sound]]
}}
}}

Latest revision as of 17:06, 17 April 2023

Hover & click on the images for description

Description

Description:
Returns an array containing the names and values of environmental 2D sound controllers, variables that can be used in simple expressions when configuring sounds.
  • Controller names are case sensitive
  • Please note that the name for the wind param for 2D controller is 'windy', 'wind' being the name for the 3D controller getAllEnv3DSoundControllers.
Groups:
Sounds

Syntax

Syntax:
getAllEnvSoundControllers position
Parameters:
position: Position
Return Value:
Array in format [["controllerA", valueA], ["controllerB", valueB], ...], controllers being, in order:
  • "rain"
  • "night"
  • "windy"
  • "daytime"
  • "meadows"
  • "trees"
  • "houses"
  • "forest"
  • "sea"
  • "coast"
  • "altitudeGround"
  • "altitudeSea"
  • "shooting"
  • "deadbody"
  • "fog"
  • Arma 3 logo black.png2.08 "yearTime"
  • Arma 3 logo black.png2.08 "ambientTemp"
  • Arma 3 logo black.png2.08 "snow"

Examples

Example 1:
getAllEnvSoundControllers position player; /* returns e.g [ ["rain",0], ["night",0], ["windy",0.161588], ... ] */

Additional Information

See also:
getAllEnv3DSoundControllers getEnv3DSoundController allEnv3DSoundSources selectBestPlaces getSoundController getSoundControllerResult getEnvSoundController getAllSoundControllers getCustomSoundController setCustomSoundController getCustomSoundControllerCount Arma 3: Sound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note