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Extract array from config entry.


getArray config
config: Config
Return Value:


Example 1:
_array = getArray (configFile >> "CfgVehicles" >> "Thing" >> "threat");

Additional Information

See also:
configFile a / b configName count getText getNumber inheritsFrom isArray isClass isNumber isText select


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Mar 28, 2014 - 07:52 (UTC)
(Arma 3 1.14) It's recommended to use BIS_fnc_getCfgData or BIS_fnc_returnConfigEntry to get variable cfg data rather than conditioning via isNumber, isText, isArray, getNumber, getText and getArray combination.
Traditional workaround:
_cfg = configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type"; switch ( true ) do { case (isNumber _cfg): {getNumber _cfg}; case (isText _cfg): {getText _cfg}; case (isArray _cfg): {getArray _cfg;}; default { nil }; };
Recommended workaround:
(configFile >> "CfgVehicles" >> _SomeAddonClassName >> "DestructionEffects" >> "Smoke1" >> "type") call BIS_fnc_getCfgData;
To return default value once entry was not found, we can use BIS_fnc_returnConfigEntry instead of BIS_fnc_getCfgData.
[(configFile >> "CannonFire" >> "LightExp"),"lifeTime",0] call BIS_fnc_returnConfigEntry; // 0.5
demellion - c
Posted on Jan 12, 2018 - 19:48 (UTC)
There is special behaviour if you try to read a description.ext config entry Array that contains a Boolean.
Getting array in MP will result in Number, while SP will return String.
// SP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> "false" // MP with false in array getArray (missionConfigFile >> "someClass" >> "someArray") // -> 0