getConnectedUAV: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
Line 1: Line 1:
{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.76|Game version=
|0.76


|gr1= Remote Control |GROUP1=
|gr1= Remote Control


| Returns UAV if unit has connection to some UAV. |DESCRIPTION=
| Returns UAV if unit has connection to some UAV.


| [[getConnectedUAV]] unit |SYNTAX=
| [[getConnectedUAV]] unit


|p1= unit: [[Object]] |PARAMETER1=
|p1= unit: [[Object]]


| [[Object]] - the UAV. [[objNull]] if no UAV is connected. |RETURNVALUE=
| [[Object]] - the UAV. [[objNull]] if no UAV is connected.


|x1= <code>[[getConnectedUAV]] [[player]];</code>|EXAMPLE1=
|x1= <code>[[getConnectedUAV]] [[player]];</code>




| [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]] |SEEALSO=
| [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]]


| |MPBEHAVIOUR=  
| |MPBEHAVIOUR=  

Revision as of 01:37, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns UAV if unit has connection to some UAV.
Groups:
Remote Control

Syntax

Syntax:
getConnectedUAV unit
Parameters:
unit: Object
Return Value:
Object - the UAV. objNull if no UAV is connected.

Examples

Example 1:
getConnectedUAV player;

Additional Information

See also:
showUAVFeed shownUAVFeed allUnitsUAV UAVControl connectTerminalToUAV isUAVConnected

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section