getConnectedUAV: Difference between revisions

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Line 3: Line 3:
|game1= arma3
|game1= arma3
|version1= 0.76
|version1= 0.76
|arg= local


|gr1= Remote Control
|gr1= Remote Control
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|p1= person: [[Object]] - player controlling UAV/UGV
|p1= person: [[Object]] - player controlling UAV/UGV


|r1= [[Object]] - the UAV/UGV. [[objNull]] if no UAV is connected.
|r1= [[Object]] - the UAV/UGV object or [[objNull]] if no UAV is connected or if the connected unit is remote.


|x1= <code>[[getConnectedUAV]] [[player]];</code>
|x1= <sqf>getConnectedUAV player;</sqf>


|seealso= [[getConnectedUAVUnit]] [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]]
|seealso= [[getConnectedUAVUnit]] [[showUAVFeed]] [[shownUAVFeed]] [[allUnitsUAV]] [[UAVControl]] [[connectTerminalToUAV]] [[isUAVConnected]]
}}
}}

Latest revision as of 22:22, 25 March 2024

Hover & click on the images for description

Description

Description:
Returns UAV/UGV vehicle if person has connection to some UAV. To return the AI unit which player controls, see getConnectedUAVUnit.
Groups:
Remote Control

Syntax

Syntax:
getConnectedUAV person
Parameters:
person: Object - player controlling UAV/UGV
Return Value:
Object - the UAV/UGV object or objNull if no UAV is connected or if the connected unit is remote.

Examples

Example 1:
getConnectedUAV player;

Additional Information

See also:
getConnectedUAVUnit showUAVFeed shownUAVFeed allUnitsUAV UAVControl connectTerminalToUAV isUAVConnected

Notes

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