getEnvSoundController: Difference between revisions

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m (template:command argument fix)
(see also)
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|x1 = <code>[[position]] [[player]] [[getEnvSoundController]] "trees"; //0.3333</code>
|x1 = <code>[[position]] [[player]] [[getEnvSoundController]] "trees"; //0.3333</code>


|[[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[Arma 3 Sound]] |SEEALSO=
|[[selectBestPlaces]], [[getSoundController]], [[getSoundControllerResult]], [[getAllEnvSoundControllers]], [[getAllSoundControllers]], [[getCustomSoundController]], [[setCustomSoundController]], [[getCustomSoundControllerCount]], [[Arma 3 Sound]] |SEEALSO=
}}
}}



Revision as of 11:43, 3 May 2019

Hover & click on the images for description

Description

Description:
Returns value of the specified controller.
Groups:
Uncategorised

Syntax

Syntax:
position getEnvSoundController controller
Parameters:
position: Position
controller: String - name of environmental variable like "trees" or "houses"
Return Value:
Number

Examples

Example 1:
position player getEnvSoundController "trees"; //0.3333

Additional Information

See also:
selectBestPlacesgetSoundControllergetSoundControllerResultgetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCountArma 3 Sound

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 25, 2018 - 17:51 (UTC)
Tankbuster
Other environmental variables are; rain, night, wind, daytime, meadows, trees, houses, forest, sea, coast, altitudeGround. alititudeSea, shooting, deadbody and fog