getEventHandlerInfo: Difference between revisions

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|gr1= Event Handlers
|gr1= Event Handlers


|descr= Queries given event handler, whether or not it exists and is last. Also returns total number of event handlers assigned to the same event.
|descr= Queries given event handler and returns [[Array]] in format [exists, isLast, total] or empty array [], where:
* exists: [[Boolean]] - event handler exists
* isLast: [[Boolean]] - will be executed last (relevant if last event handler modifies default engine behaviour)
* total: [[Number]] - total number of event handlers added to the same event
 


|s1= object [[getEventHandlerInfo]] [type, id, mpEvent]
|s1= object [[getEventHandlerInfo]] [type, id]


|p1= object: [[Object]] - entity to which event handler is assigned
|p1= object: [[Object]] - entity to which event handler is assigned
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|p2= type: [[String]] - event handler name
|p2= type: [[String]] - event handler name


|p3= id: [[Number]]  - event handler id returned by [[addEventHandler]] (or [[addMPEventHandler]])
|p3= id: [[Number]]  - event handler id returned by [[addEventHandler]] or [[addMPEventHandler]]
 
|r1= [[Array]] - see description
 
 
|s2= object [[getEventHandlerInfo]] [type, id]
 
|p21= object: [[Object]] - entity to which event handler is assigned
 
|p22= type: [[String]] - event handler name


|p4= mpEvent (Optional): [[Boolean]] - use [[true]] for event handlers added with [[addMPEventHandler]], default [[false]]
|p23= id: [[Number]] - event handler id returned by [[addMissionEventHandler]] or [[addMusicEventHandler]]


|r1= [[Array]] - in format [exists, isLast, total] or empty array [], where:
|r2= [[Array]] - see description
* exists: [[Boolean]] - event handler exists
* isLast: [[Boolean]] - will be executed last (relevant if last event handler modifies default engine behaviour)
* total: [[Number]] - total number of event handlers added to the same event


|x1= <sqf>_info = player getEventHandlerInfo ["MPKilled", 1, true];</sqf>
|x1= <sqf>_info = player getEventHandlerInfo ["MPKilled", 1];</sqf>
|x2= <sqf>_info = getEventHandlerInfo ["EachFrame", 0];</sqf>


|seealso= [[addMPEventHandler]] [[addEventHandler]] [[addMissionEventHandler]]
|seealso= [[addMPEventHandler]] [[addEventHandler]] [[addMissionEventHandler]] [[addMusicEventHandler]]
}}
}}

Revision as of 17:13, 7 July 2022

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.10.

Description

Description:
Queries given event handler and returns Array in format [exists, isLast, total] or empty array [], where:
  • exists: Boolean - event handler exists
  • isLast: Boolean - will be executed last (relevant if last event handler modifies default engine behaviour)
  • total: Number - total number of event handlers added to the same event
Groups:
Event Handlers

Syntax

Syntax:
object getEventHandlerInfo [type, id]
Parameters:
object: Object - entity to which event handler is assigned
type: String - event handler name
id: Number - event handler id returned by addEventHandler or addMPEventHandler
Return Value:
Array - see description

Alternative Syntax

Syntax:
object getEventHandlerInfo [type, id]
Parameters:
object: Object - entity to which event handler is assigned
type: String - event handler name
id: Number - event handler id returned by addMissionEventHandler or addMusicEventHandler
Return Value:
Array - see description

Examples

Example 1:
_info = player getEventHandlerInfo ["MPKilled", 1];
Example 2:
_info = getEventHandlerInfo ["EachFrame", 0];

Additional Information

See also:
addMPEventHandler addEventHandler addMissionEventHandler addMusicEventHandler

Notes

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