From Bohemia Interactive Community
Revision as of 00:13, 14 May 2023 by Lou Montana (talk | contribs) (Text replacement - ">Posted on December ([0-9]{2})[ a-zA-Z]*, ([0-9]{4})" to ">Posted on $2-12-$1")
Jump to navigation Jump to search
Hover & click on the images for description


Returns the amount (1 is full) of repair resources in the cargo space of a repair vehicle.
Since Arma 3 v1.96 the return value for vehicles that are not configured to have ability to repair other vehicles is -1. (Prior to that the value was negative infinity)
Vehicle Inventory


getRepairCargo vehicle
vehicle: Object
Return Value:
Number - repair cargo value, -1 if repair cargo is not supported, 0 if the vehicle is !alive or isNull


Example 1:
value = getRepairCargo vehicleName;

Additional Information

See also:
setRepairCargo getAmmoCargo getFuelCargo


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-12-22 - 17:17 (UTC)
Prior to Arma 3 v1.94 If the vehicle is not alive, it always returns Nothing, which you should check for using isNil.
If the vehicle is unable to carry that type of cargo, it returns -1.#IND, which you should check for using finite or < 0.
DreadedEntity - c
Posted on Apr 24, 2022 - 06:13 (UTC)
The repair cargo does actually reduce when a repair truck repairs something, however, the default cargo amount of 1 is so high it is functionally infinite. It's inconceivable that you would drain the pool. You would need to set the cargo to 10^-5 or 10^-6 (0.000001 or 0.0000001) before it is low enough to "realistically" run out given how physically large the storage pods on the trucks are