getSoundControllerResult: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| ?\[\[([a-zA-Z0-9]+)\]\] *\|x1=" to " |r1= $1 |x1=")
m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
Line 9: Line 9:
| Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.
| Returns the calculated value of [[simple expression]] defined in config. Config could be any config entry, even [[missionConfigFile | mission config]] entry. It is more important that the vehicle is a transport and not any object. If the expression contains sound controllers, the controller values will be taken from the given vehicle.


| vehicle '''getSoundControllerResult''' config
|s1=  vehicle '''getSoundControllerResult''' config
 
|p1= vehicle: [[Object]] - transport vehicle
|p1= vehicle: [[Object]] - transport vehicle
|p2= config: [[Config]] - path to config entry containing the expression
|p2= config: [[Config]] - path to config entry containing the expression

Revision as of 00:13, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Sounds

Syntax

Syntax:
vehicle getSoundControllerResult config
Parameters:
vehicle: Object - transport vehicle
config: Config - path to config entry containing the expression
Return Value:
Number

Examples

Example 1:
_result = (vehicle player) getSoundControllerResult (configFile >> "cfgVehicles" >> typeOf (vehicle player) >> "sounds" >> "idle_ext" >> "volume");
Example 2:
//-- mission config entry to reverse rain strength: myExpression = "rain factor [1,0]"; _result = "PaperCar" createVehicleLocal position player getSoundControllerResult (missionConfigFile >> "myExpression");

Additional Information

See also:
Arma 3: SoundgetSoundControllergetEnvSoundControllergetAllEnvSoundControllersgetAllSoundControllersgetCustomSoundControllersetCustomSoundControllergetCustomSoundControllerCount

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note