getUnitLoadout: Difference between revisions
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{{Informative | Since {{arma3}} v1.92 an empty loadout could be obtained with <tt>[[getUnitLoadout]] ([[configFile]] >> "EmptyLoadout")</tt>}} | {{Informative | Since {{arma3}} v1.92 an empty loadout could be obtained with <tt>[[getUnitLoadout]] ([[configFile]] >> "EmptyLoadout")</tt>}} | ||
|s1= [[getUnitLoadout]] unit | |s1= [[getUnitLoadout]] unit | ||
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|r1= [[Array]] - [[Unit Loadout Array]] | |r1= [[Array]] - [[Unit Loadout Array]] | ||
|s2= [[getUnitLoadout]] [unit, fullMagazines] | |s2= [[getUnitLoadout]] [unit, fullMagazines] | ||
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|r2= [[Array]] - [[Unit Loadout Array]] | |r2= [[Array]] - [[Unit Loadout Array]] | ||
|s3= [[getUnitLoadout]] name | |s3= [[getUnitLoadout]] name | ||
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|r3= [[Array]] - [[Unit Loadout Array]] | |r3= [[Array]] - [[Unit Loadout Array]] | ||
|s4= [[getUnitLoadout]] config | |s4= [[getUnitLoadout]] config |
Revision as of 18:39, 18 January 2021
Description
- Description:
- Returns a Unit Loadout Array with all assigned items, weapons, containers and their stored items. When String for class name is supplied, the command will search CfgVehicles for the given class in order to extract the loadout from config. If Config is given, it will search given config (including mission config) for the loadout information. In either case, the config should contain the following entries, which is standard for any unit class, for example:
class MyLoadout { uniformClass = "U_B_CombatUniform_mcam"; backpack = "B_AssaultPack_mcamo"; linkedItems[] = { "V_PlateCarrier1_rgr", "H_HelmetB", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles" }; weapons[] = { "arifle_MX_ACO_pointer_F", "hgun_P07_F" }; items[] = { "FirstAidKit", "FirstAidKit", "FirstAidKit" }; magazines[] = { "30Rnd_65x39_caseless_mag", "16Rnd_9x21_Mag", "SmokeShell", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade", "HandGrenade" }; };
- Groups:
- Unit Inventory
Syntax 1
- Syntax:
- getUnitLoadout unit
- Parameters:
- unit: Object
- Return Value:
- Array - Unit Loadout Array
Syntax 2
- Syntax:
- getUnitLoadout [unit, fullMagazines]
- Parameters:
- [unit, fullMagazines]: Array
- unit: Object
- fullMagazines: Boolean - true to top up used magazines
- Return Value:
- Array - Unit Loadout Array
Syntax 3
- Syntax:
- getUnitLoadout name
- Parameters:
- name: String - class name (see description)
- Return Value:
- Array - Unit Loadout Array
Syntax 4
- Syntax:
- getUnitLoadout config
- Parameters:
- config: Config - config class (see description)
- Return Value:
- Array - Unit Loadout Array
Examples
- Example 1:
getUnitLoadout player;
- Example 2:
getUnitLoadout [player, true];
- Example 3:
getUnitLoadout "B_Soldier_F";
- Example 4:
getUnitLoadout (configFile >> "CfgVehicles" >> "B_Soldier_F");
- Example 5:
getUnitLoadout (missionConfigFile >> "MyLoadout");
Additional Information
- See also:
- setUnitLoadout
Notes
-
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