getUnitTrait: Difference between revisions

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* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle
* [[Nothing]] - if ''unit'' is invalid, e.g an empty vehicle


|x1= <code>[[player]] [[getUnitTrait]] "Medic";</code>
|x1= <code>player [[getUnitTrait]] "Medic";</code>


|seealso= [[setUnitTrait]] [[getAllUnitTraits]]
|seealso= [[setUnitTrait]] [[getAllUnitTraits]]
}}
}}

Revision as of 12:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Gets the current value of a trait of the given unit.
For the default values please visit setUnitTrait.
Groups:
Object Manipulation

Syntax

Syntax:
unit getUnitTrait skillName
Parameters:
Unit: Object
skillName: String - Name of the skill
Return Value:

Examples

Example 1:
player getUnitTrait "Medic";

Additional Information

See also:
setUnitTrait getAllUnitTraits

Notes

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