getUserInfo: Difference between revisions

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m (Specify type of clientStateNumber)
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
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Execute on server: <code>[[private]] _randomUserInfo = [[getUserInfo]] [[selectRandom]] [[allUsers]];</code>
Execute on server: <code>[[private]] _randomUserInfo = [[getUserInfo]] [[selectRandom]] [[allUsers]];</code>


|seealso= [[allUsers]], [[getPlayerID]]
|seealso= [[allUsers]] [[getPlayerID]]
}}
}}

Revision as of 17:05, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns extended information about given server user.
Groups:
MultiplayerObject Detection

Syntax

Syntax:
getUserInfo networkID
Parameters:
networkID : String - user network id (see getPlayerID, allUsers)
Return Value:
Array in format: [networkId, owner, playerUID, soldierName, soldierNameInclSquad, steamProfileName, clientStateNumber, isHeadless, adminState, [avgPing, avgBandwidth, desync], playerObject], where:

Examples

Example 1:
Execute on server: private _randomUserInfo = getUserInfo selectRandom allUsers;

Additional Information

See also:
allUsers getPlayerID

Notes

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