in

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Revision as of 18:22, 4 September 2019 by Killzone Kid (talk | contribs) (string in string)
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Description

Description:
Checks whether value is in array, unit is in vehicle, position is inside location or string is part of other string.
String comparison case-sensitive (see Examples 2, 5).
Arma 3
Since Arma 3 you can test for arrays within arrays.
Groups:
Uncategorised

Syntax 1

Syntax:
value in array
Parameters:
value: Anything - any value (Arma 2 cannot match Array)
array: Array - array of values
Return Value:
Boolean

Syntax 2

Syntax:
unit in vehicle
Parameters:
unit: Object - person
vehicle: Object - transport
Return Value:
Boolean

Syntax 3

Syntax:
position in location        (Since Arma 3)
Parameters:
position: Array - format Position2D or Position3D
location: Location
Return Value:
Boolean

Syntax 4

Syntax:
needle in haystack        (Since Arma 3 v1.95.146032)
Parameters:
needle: String - string to search for
haystack: String - string to search in
Return Value:
Boolean

Examples

Example 1:
1 in [0, 1, 2]; // true
Example 2:
private _myArray = ["Aaa", "AAa", "AAA"]; "aaa" in _myArray; // false "AAa" in _myArray; // true // case-insensitive alternatives _myArray findIf { _x == "aaa"; } != -1; // true _x count _myArray > 0; // true, less performant but valid before findIf
Example 3:
Arma 3:[1,2,3] in [[1,2,3], [4,5,6]]; // true
Example 4:
_isInCar = player in car;
Example 5:
_isInside = [1000,2000,0] in myLocation;
Example 6:
_isInString = "foo" in "foobar"; // true _isInString = "Foo" in "foobar"; // false

Additional Information

See also:
inPolygoninAreasetresizereversepushBackpushBackUniqueapplyselectfindtoArraytoStringforEachcountdeleteAtdeleteRangeappendsortparamparamsarrayIntersectsplitStringjoinString

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 27, 2017 - 11:33 (UTC)
SilentSpike
The Object syntax of in might not behave as you would expect (e.g. it would always return true) when both parameters are the same object . It serves as a quick method of checking if a unit is mounted: private _onFoot = _unit in _unit;

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