infoPanelComponentEnabled: Difference between revisions

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m (Text replacement - "|PARAMETER3= |p24=" to "|PARAMETER23= |p24=")
m (Text replacement - "|= Alternative Syntax " to "|Alternative Syntax= ")
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| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE=
| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE=


|s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |= Alternative Syntax
|s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |Alternative Syntax=


|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=
|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=

Revision as of 13:17, 3 September 2019

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Uncategorised

Syntax

Syntax:
unit infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean

Examples

Example 1:
//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
Example 2:
//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent

Notes

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Notes

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