infoPanelComponentEnabled: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.72|Game version=
|1.72


|gr1= Custom Panels |GROUP1=
|gr1= Custom Panels


| Controls availability of component to given object info panel. |DESCRIPTION=
| Controls availability of component to given object info panel.


| unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |SYNTAX=
| unit [[infoPanelComponentEnabled]] [panelID, componentClassOrType]


|p1= unit: [[Object]] - the concerned vehicle |PARAMETER1=
|p1= unit: [[Object]] - the concerned vehicle


|p2= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER2=
|p2= panelID: [[String]] - "left" or "right" can be used as panel names


|p3= componentClassOrType: [[String]] |PARAMETER3=
|p3= componentClassOrType: [[String]]


| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object) |RETURNVALUE=
| [[Boolean]] - [[true]] if component was successfully enabled on the panel, [[false]] otherwise (e.g. component is not available for the object)


|s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType] |Alternative Syntax=
|s2= [unit, turretPath] [[infoPanelComponentEnabled]] [panelID, componentClassOrType]


|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=
|p21= unit: [[Object]] - the concerned vehicle |PARAMETER21=
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|p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23=
|p23= panelID: [[String]] - "left" or "right" can be used as panel names |PARAMETER23=


|p24= componentClassOrType: [[String]] |PARAMETER4=
|p24= componentClassOrType: [[String]]


|r2= [[Boolean]] |RETURNVALUE2=
|r2= [[Boolean]]
|x1= <code>{{codecomment|//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}}
|x1= <code>{{codecomment|//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel}}
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code> |EXAMPLE1=
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];</code>
|x2= <code>{{codecomment|//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false}}
|x2= <code>{{codecomment|//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false}}
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];</code> |EXAMPLE2=
_state = [<nowiki/>[[vehicle]] [[player]], [-1]] [[infoPanelComponentEnabled]] ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];</code>


| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[enableInfoPanelComponent]] |SEEALSO=
| [[Arma 3 Custom Info]], [[infoPanel]], [[infoPanels]], [[setInfoPanel]], [[infoPanelComponents]], [[enableInfoPanelComponent]]
}}
}}



Revision as of 01:45, 18 January 2021

Hover & click on the images for description

Description

Description:
Controls availability of component to given object info panel.
Groups:
Custom Panels

Syntax

Syntax:
unit infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean - true if component was successfully enabled on the panel, false otherwise (e.g. component is not available for the object)

Alternative Syntax

Syntax:
[unit, turretPath] infoPanelComponentEnabled [panelID, componentClassOrType]
Parameters:
unit: Object - the concerned vehicle
turretPath: Array - turret index
panelID: String - "left" or "right" can be used as panel names
componentClassOrType: String
Return Value:
Boolean

Examples

Example 1:
//returns true if specific component "SensorDisplay" is enabled on player vehicle's left panel _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorDisplay"];
Example 2:
//returns true if all "SensorsDisplayComponent" components are enabled on player vehicle's left panel, otherwise returns false _state = [vehicle player, [-1]] infoPanelComponentEnabled ["VehicleSystemsDisplayManagerComponentLeft", "SensorsDisplayComponent"];

Additional Information

See also:
Arma 3 Custom InfoinfoPanelinfoPanelssetInfoPanelinfoPanelComponentsenableInfoPanelComponent

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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