join: Difference between revisions

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{{Command|Comments=
{{Command


| ofp |Game name=
| ofp


|1.34|Game version=
|1.34


|arg= global |Multiplayer Arguments=
|arg= global


|eff= global |Multiplayer Effects=
|eff= global


|gr1= Groups |GROUP1=
|gr1= Groups


| {{{!}} class{{=}}"wikitable" style{{=}}"float: right; font-size: 0.9em; margin: 0 0 0.5em 1.5em"
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Join all units in the array to given group.  
Join all units in the array to given group.  


To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[join]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control. |DESCRIPTION=
To have a group member leave a group, join him with the [[grpNull]] group (e.g. <tt>[guy1] [[join]] [[grpNull]]</tt>), but '''beware''', as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.


| unitArray '''join''' group |SYNTAX=
| unitArray '''join''' group


|p1= unitArray: [[Array]] - units to join group |PARAMETER1=
|p1= unitArray: [[Array]] - units to join group


|p2= group: [[Group]] or [[Object]] |PARAMETER2=
|p2= group: [[Group]] or [[Object]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]
   
   
|x1= <code>[_unitOne, _unitTwo] [[join]] [[player]];</code> |EXAMPLE1=
|x1= <code>[_unitOne, _unitTwo] [[join]] [[player]];</code>
|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code> |EXAMPLE2=
|x2= <code>[_unitOne, _unitTwo] [[join]] ([[group]] [[player]]);</code>


| [[joinAs]], [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]] |SEEALSO=
| [[joinAs]], [[joinAsSilent]], [[joinSilent]], [[group]], [[leader]]


|
|

Revision as of 02:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Maximum number of
units per group
Operation Flashpoint 12
Armed Assault 144
Arma 2 ?
Arma 3 3000+

Join all units in the array to given group.

To have a group member leave a group, join him with the grpNull group (e.g. [guy1] join grpNull), but beware, as brand new group is created for the leaving unit and this could result in the number of groups in a mission growing out of control.
Groups:
Groups

Syntax

Syntax:
unitArray join group
Parameters:
unitArray: Array - units to join group
group: Group or Object
Return Value:
Nothing

Examples

Example 1:
[_unitOne, _unitTwo] join player;
Example 2:
[_unitOne, _unitTwo] join (group player);

Additional Information

See also:
joinAsjoinAsSilentjoinSilentgroupleader

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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