kbReact: Difference between revisions

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{{Command|Comments=
{{Command


| arma2 |Game name=
| arma2


|gr1= Conversations |GROUP1=
|gr1= Conversations






|1.00|Game version=
|1.00


|arg= global |Arguments in MP=
|arg= global |Arguments in MP=
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|eff= local |Effects in MP=
|eff= local |Effects in MP=


| Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details. |DESCRIPTION=
| Pass a non-verbal communication to the receiver. This command does '''as if''' the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See [[Conversations]] for more details.


| person [[kbReact]] [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)] |SYNTAX=
| person [[kbReact]] [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]


|p1= person: [[Object]] |PARAMETER1=
|p1= person: [[Object]]


|p2= [receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: [[Array]] |PARAMETER2=
|p2= [receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: [[Array]]


|p3= receiver: [[Object]] |PARAMETER3=
|p3= receiver: [[Object]]


|p4= topicName: [[String]] |PARAMETER4=
|p4= topicName: [[String]]


|p5= sentenceID: [[String]] |PARAMETER5=
|p5= sentenceID: [[String]]


|p6= argumentArray1toN (Optional): [[Array]] - [argumentName, argumentValue, argumentText, argumentSpeech]:
|p6= argumentArray1toN (Optional): [[Array]] - [argumentName, argumentValue, argumentText, argumentSpeech]:
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* argumentValue: [[Code]]
* argumentValue: [[Code]]
* argumentText: [[String]]
* argumentText: [[String]]
* argumentSpeech: [[Array]] of [[String|Strings]] - each string is an already defined word in config. |PARAMETER6=
* argumentSpeech: [[Array]] of [[String|Strings]] - each string is an already defined word in config.


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>{{codecomment|// will trigger '''as if''' unit1 said the sentence (''via'' [[kbTell]])
|x1= <code>{{codecomment|// will trigger '''as if''' unit1 said the sentence (''via'' [[kbTell]])
// unit2's FSM will [[kbReact|react]] accordingly.}}
// unit2's FSM will [[kbReact|react]] accordingly.}}
unit1 [[kbReact]] [unit2, "topicName", "speech1"];</code> |EXAMPLE1=
unit1 [[kbReact]] [unit2, "topicName", "speech1"];</code>




| [[Conversations]], [[kbAddTopic]], [[kbHasTopic]], [[kbTell]], [[kbWasSaid]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]] |SEEALSO=
| [[Conversations]], [[kbAddTopic]], [[kbHasTopic]], [[kbTell]], [[kbWasSaid]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
}}
}}



Revision as of 02:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
Groups:
Conversations

Syntax

Syntax:
person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
Parameters:
person: Object
[receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
receiver: Object
topicName: String
sentenceID: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
Return Value:
Nothing

Examples

Example 1:
// will trigger as if unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly. unit1 kbReact [unit2, "topicName", "speech1"];

Additional Information

See also:
ConversationskbAddTopickbHasTopickbTellkbWasSaidkbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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