kbReact: Difference between revisions

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unit1 [[kbReact]] [unit2, "topicName", "speech1"];</code>
unit1 [[kbReact]] [unit2, "topicName", "speech1"];</code>


|seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]], [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
|seealso= [[Conversations]] [[kbAddTopic]] [[kbHasTopic]] [[kbTell]] [[kbWasSaid]] [[kbRemoveTopic]], [[kbAddDatabase]], [[kbAddDatabaseTargets]], [[FSM]], [[FSM Editor]]
}}
}}

Revision as of 17:48, 20 January 2022

Hover & click on the images for description

Description

Description:
Pass a non-verbal communication to the receiver. This command does as if the sentence was said and triggers the reaction scripts (AI FSM or player's conversation EH). See Conversations for more details.
Groups:
Conversations

Syntax

Syntax:
person kbReact [receiver, topicName, sentenceID(, argumentArray1, argumentArray2, …)]
Parameters:
person: Object
[receiver, topicName, sentenceID, argumentArray1, argumentArray2, …]: Array
receiver: Object
topicName: String
sentenceID: String
argumentArray1toN (Optional): Array - [argumentName, argumentValue, argumentText, argumentSpeech]:
  • argumentName: String
  • argumentValue: Code
  • argumentText: String
  • argumentSpeech: Array of Strings - each string is an already defined word in config.
Return Value:
Nothing

Examples

Example 1:
// will trigger as if unit1 said the sentence (via kbTell) // unit2's FSM will react accordingly. unit1 kbReact [unit2, "topicName", "speech1"];

Additional Information

See also:
Conversations kbAddTopic kbHasTopic kbTell kbWasSaid kbRemoveTopickbAddDatabasekbAddDatabaseTargetsFSMFSM Editor

Notes

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