loadAbs: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns current sum of mass from items stored in all unit's containers, linked items and weapons.
|descr= Returns current sum of mass from items stored in all unit's containers, linked items and weapons.


|s1= [[loadAbs]] unit
|s1= [[loadAbs]] unit


|p1= unit: [[Object]]
|p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos)


|r1= [[Number]]
|r1= [[Number]]


|x1= Player weight:<code>_weight = '''loadAbs''' [[player]];</code>
|x1= Player weight: <sqf>_weight = loadAbs player;</sqf>


|seealso= [[load]], [[loadBackpack]], [[loadUniform]], [[loadVest]], [[getMass]], [[weightRTD]], [[getContainerMaxLoad]]
|x2= <sqf>
private _loadUniform = loadAbs uniformContainer player;
private _loadVest = loadAbs vestContainer player;
private _loadBackpack = loadAbs backpackContainer player;
hint format [
"Player's load:\nUniform: %1\nVest:%2\nBackpack: $3\nTotal: %4",
_loadUniform,
_loadVest,
_loadBackpack,
_loadUniform + _loadVest + _loadBackpack
];
</sqf>
 
|seealso= [[load]] [[maxLoad]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]]
}}
}}

Latest revision as of 15:51, 23 March 2024

Hover & click on the images for description

Description

Description:
Returns current sum of mass from items stored in all unit's containers, linked items and weapons.
Groups:
Unit Inventory

Syntax

Syntax:
loadAbs unit
Parameters:
unit: Object - (before Arma 3 logo black.png2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
Return Value:
Number

Examples

Example 1:
Player weight:
_weight = loadAbs player;
Example 2:
private _loadUniform = loadAbs uniformContainer player; private _loadVest = loadAbs vestContainer player; private _loadBackpack = loadAbs backpackContainer player; hint format [ "Player's load:\nUniform: %1\nVest:%2\nBackpack: $3\nTotal: %4", _loadUniform, _loadVest, _loadBackpack, _loadUniform + _loadVest + _loadBackpack ];

Additional Information

See also:
load maxLoad loadBackpack loadUniform loadVest getMass weightRTD getContainerMaxLoad

Notes

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