markerPos: Difference between revisions

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|r2= [[Array]] - format [[PositionAGL]] if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]]
|r2= [[Array]] - format [[PositionAGL]] if ''preserveElevation'' is [[true]] or [x, y, '''0'''] if ''preserveElevation'' is [[false]]
 
 
|x1= <code>_mPos1 = [[markerPos]] "markerOne";</code>
|x1= <code>_mPos1 = [[markerPos]] "markerOne";</code>



Revision as of 21:01, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Markers

Syntax

Syntax:
Syntax needed
Parameters:
markerName: String
Return Value:
Return value needed

Alternative Syntax

Syntax:
markerPos [markerName, preserveElevation] Template:Since
Parameters:
[markerName, preserveElevation]: Array
markerName: String
preserveElevation: Boolean (Optional, default false)
Return Value:
Array - format PositionAGL if preserveElevation is true or [x, y, 0] if preserveElevation is false

Examples

Example 1:
_mPos1 = markerPos "markerOne";
Example 2:
_mPos2 = markerPos ["markerTwo", true];

Additional Information

See also:
setMarkerPossetMarkerPosLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 1, 2016 - 12:42 (UTC)
Demellion
To accomplish getting the altitude of a marker before the alternative syntax introduced in A3 v1.93, you can do a workaround using setMarkerDir as it accepts any number (above 360 or below -360): "myMarker" setMarkerPos [200, 200]; "myMarker" setMarkerDir 1640; After, setting player position as an example: player setPosASL [(markerPos "myMarker") select 0, (markerPos "myMarker") select 1, (markerDir "myMarker")]