netId: Difference between revisions

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|descr= Unique ID of object or group.  As this command is MP only, you can use [[BIS_fnc_netId]], which extends the use to SP as well. See also: [[BIS_fnc_objectVar]]
|descr= Unique ID of object or group.  As this command is MP only, you can use [[BIS_fnc_netId]], which extends the use to SP as well. See also: [[BIS_fnc_objectVar]]


|s1= '''netId''' var
|s1= [[netId]]  var


|p1= var: [[Object]] or [[Group]]
|p1= var: [[Object]] or [[Group]]

Revision as of 17:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Unique ID of object or group. As this command is MP only, you can use BIS_fnc_netId, which extends the use to SP as well. See also: BIS_fnc_objectVar
Groups:
Multiplayer

Syntax

Syntax:
netId var
Parameters:
var: Object or Group
Return Value:
String

Examples

Example 1:
_playerNetId = netId player;

Additional Information

See also:
objectFromNetIdgroupFromNetIdBIS_fnc_objectFromNetIdBIS_fnc_netIdBIS_fnc_groupFromNetIdBIS_fnc_objectVar

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 19, 2018 - 13:40 (UTC)
demellion
NOTE: Even if the returned value is in format of owner:uniqueid, it doesn't follow the current ownership of an object (owner for example).
This command keeps the original owner of a created object.