parseNumber: Difference between revisions

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|s1= [[parseNumber]] value
|s1= [[parseNumber]] value


|p1= value: [[String]] or {{GVI|arma3|1.50|size=0.75}} [[Boolean]]
|p1= value: [[String]] or {{GVI|arma3|1.50|size= 0.75}} [[Boolean]]


|r1= [[Number]] - the parsed number, {{hl|0}} if no valid number was found; in the case of a passed [[Boolean]], 0 if [[false]], 1 if [[true]]
|r1= [[Number]] - the parsed number, {{hl|0}} if no valid number was found; in the case of a passed [[Boolean]], 0 if [[false]], 1 if [[true]]

Revision as of 13:09, 21 December 2022

Hover & click on the images for description

Description

Description:
Parses the string, interpreting its content as a floating point number.
This command does not work with strings representing hexadecimal numbers (e.g "0xCF").
Starting whitespaces are discarded, then as many valid characters are used to be interpreted as a number until an invalid character is found then the rest of the string is ignored.
Groups:
Strings

Syntax

Syntax:
parseNumber value
Parameters:
value: String or Arma 3 logo black.png1.50 Boolean
Return Value:
Number - the parsed number, 0 if no valid number was found; in the case of a passed Boolean, 0 if false, 1 if true

Examples

Example 1:
_number = parseNumber "0.125"; // 0.125 _number = parseNumber "0050"; // 50 _number = parseNumber " 42 yes"; // 42 _number = parseNumber "3 or 4"; // 3 _number = parseNumber "either 3 or 4"; // 0 _number = parseNumber "0xCF"; // 0
Example 2:
since Arma 3 v1.50:
private _result = parseNumber false; // 0 private _result = parseNumber true; // 1 private _zeroOneStatus = parseNumber alive player; // 0 if the player is dead, 1 if alive

Additional Information

See also:
BIS_fnc_parseNumber atof (C++) Floating point literals

Notes

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