playableUnits: Difference between revisions

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<dd class="note">
This command does not include dead players awaiting respawn.
This command does not include dead players awaiting respawn.
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<dl class="command_description">
<dd class="notedate">Posted on December 23, 2014 - 23:13 (UTC)</dd>
<dt class="note">[[User:DreadedEntity|DreadedEntity]]</dt>
<dd class="note">
To get a list of all player-controlled units:
<code>_allPlayers = [];
{
[[if]] ([[isPlayer]] _x) [[then]]
{
_allPlayers [[pushBack]] _x;
};
}[[forEach]] [[playableUnits]];</code>
</dd>
</dd>
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Revision as of 01:13, 24 December 2014

Hover & click on the images for description

Description

Description:
Return a list of playable units (occupied by both AI or players) in a multiplayer game.
Groups:
Uncategorised

Syntax

Syntax:
playableUnits
Return Value:
Array

Examples

Example 1:
{_x groupChat "I'm a playable unit.";} foreach playableUnits;

Additional Information

See also:
allCuratorsallGroupsallDeadswitchableUnitsvehiclesallUnitsUAVallDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 13, 2009 - 11:35
Killswitch
In single-player missions, this command will return an empty array.

Bottom Section

Posted on July 1, 2014 - 16:31 (UTC)
AgentRevolution
This command does not include dead players awaiting respawn.
Posted on December 23, 2014 - 23:13 (UTC)
DreadedEntity
To get a list of all player-controlled units: _allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; }forEach playableUnits;