playableUnits: Difference between revisions

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m (added "isPlayer" to "See Also")
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|x1= <code>{_x groupChat "I'm a playable unit.";} foreach playableUnits;</code>|= EXAMPLE1  
|x1= <code>{_x [[groupChat]] "I'm a playable unit.";} [[forEach]] [[playableUnits]];</code>|= EXAMPLE1  


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| [[allCurators]], [[allGroups]], [[allDead]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]], [[isPlayer]] |= SEEALSO  
| [[allCurators]], [[allGroups]], [[allDead]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allDeadMen]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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_allPlayers [[pushBack]] _x;
_allPlayers [[pushBack]] _x;
};
};
}[[forEach]] [[playableUnits]];</code>
} [[forEach]] [[playableUnits]];</code>
</dd>
</dd>
</dl>
</dl>
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<!-- DISCONTINUE Notes -->

Revision as of 01:21, 24 December 2014

Hover & click on the images for description

Description

Description:
Return a list of playable units (occupied by both AI or players) in a multiplayer game.
Groups:
Uncategorised

Syntax

Syntax:
playableUnits
Return Value:
Array

Examples

Example 1:
{_x groupChat "I'm a playable unit.";} forEach playableUnits;

Additional Information

See also:
allCuratorsallGroupsallDeadswitchableUnitsvehiclesallUnitsUAVallDeadMen

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on July 13, 2009 - 11:35
Killswitch
In single-player missions, this command will return an empty array.

Bottom Section

Posted on July 1, 2014 - 16:31 (UTC)
AgentRevolution
This command does not include dead players awaiting respawn.
Posted on December 23, 2014 - 23:13 (UTC)
DreadedEntity
To get a list of all player-controlled units: _allPlayers = []; { if (isPlayer _x) then { _allPlayers pushBack _x; }; } forEach playableUnits;