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|game1= arma3
|game1= arma3
|version1= 2.08
|version1= 2.08
|branch= dev
|arg= global
|arg= global


|gr1= Unit Control
|gr1= Unit Control


|descr= Returns the pose of the given unit. It can be one of:
|descr= Returns the pose of the given unit.


|s1= [[pose]] unit
|p1= unit: [[Object]]
|r1= [[String]] - can be one of:
{{Columns|3|
* {{hl|"Dead"}}
* {{hl|"Dead"}}
* {{hl|"Weapon"}} (special weapon - AT)
* {{hl|"Weapon"}} (special weapon - AT)
Line 35: Line 39:
* {{hl|"Carrying"}}
* {{hl|"Carrying"}}
* {{hl|"Freefall"}}
* {{hl|"Freefall"}}
}}


|s1= [[pose]] unit
|x1= <sqf>if (pose player == "SurfaceSwimming") then { hint "How's water?" };</sqf>
 
|p1= unit: [[Object]]
 
|r1= [[String]]  - see description
|x1= <code>[[if]] ([[pose]] [[player]] == "SurfaceSwimming") [[then]] {[[hint]] "How's water?"};</code>


|seealso= [[animationState]] [[unitPos]] [[stance]]
|seealso= [[animationState]] [[unitPos]] [[stance]] [[getLeaning]]
}}
}}

Latest revision as of 22:33, 12 December 2023

Hover & click on the images for description

Description

Description:
Returns the pose of the given unit.
Groups:
Unit Control

Syntax

Syntax:
pose unit
Parameters:
unit: Object
Return Value:
String - can be one of:
  • "Dead"
  • "Weapon" (special weapon - AT)
  • "BinocLying"
  • "LyingNoWeapon"
  • "Lying"
  • "HandGunLying"
  • "Crouch"
  • "HandGunCrouch"
  • "Combat"
  • "HandGunStand"
  • "Stand"
  • "Swimming"
  • "BottomSwimming"
  • "SurfaceSwimming"
  • "Diving"
  • "BottomDiving"
  • "SurfaceDiving"
  • "NoWeapon" (civilian moves)
  • "Binoc" (binocular pose)
  • "BinocStand" (binocular pose (weapon on back))
  • "Healing"
  • "Dragged"
  • "Carrying"
  • "Freefall"

Examples

Example 1:
if (pose player == "SurfaceSwimming") then { hint "How's water?" };

Additional Information

See also:
animationState unitPos stance getLeaning

Notes

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