preloadCamera: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.


|s1= '''preloadCamera''' position
|s1= '''preloadCamera''' position


|p1= position: [[Array]] - format [[Position]]
|p1= position: [[Array]] - format [[Position]]

Revision as of 23:18, 19 June 2021

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array - format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};

Additional Information

See also:
camPreloadcamPreloaded

Notes

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