preloadCamera: Difference between revisions

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{{RV|type=command
{{RV|type=command


| ofpe
|game1= ofpe
| 1.00
|version1= 1.00


|game2= arma1
|game2= arma1
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Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.
Returns true once all data is ready. See [[camPreload]] for alternative, more flexible camera preloading.


|s1= '''preloadCamera''' position
|s1= [[preloadCamera]] position


|p1= position: [[Array]] - format [[Position]]
|p1= position: [[Array]] format [[Position]]


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code>
|x1= <sqf>waitUntil { preloadCamera markerPos "cam_location_2" };</sqf>


|seealso= [[camPreload]],[[camPreloaded]]
|seealso= [[camPreload]] [[camPreloaded]]
}}
}}
{{GameCategory|ofpe|Scripting Commands}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 13:02, 30 April 2024

Hover & click on the images for description

Description

Description:
Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready. See camPreload for alternative, more flexible camera preloading.
Groups:
Camera Control

Syntax

Syntax:
preloadCamera position
Parameters:
position: Array format Position
Return Value:
Boolean

Examples

Example 1:
waitUntil { preloadCamera markerPos "cam_location_2" };

Additional Information

See also:
camPreload camPreloaded

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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