primaryWeapon: Difference between revisions

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| [[primaryWeaponMagazine]], [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
| [[primaryWeaponMagazine]], [[primaryWeaponItems]], [[addPrimaryWeaponItem]], [[removePrimaryWeaponItem]], [[removeAllPrimaryWeaponItems]], [[secondaryWeapon]], [[handgunWeapon]], [[currentWeapon]], [[weapons]]
}}
}}



Revision as of 01:38, 19 January 2021

Hover & click on the images for description

Description

Description:
Returns name of unit's primary weapon (empty string if none).
Groups:
Unit Inventory

Syntax

Syntax:
primaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_pWeap = primaryWeapon player;
Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"

Additional Information

See also:
primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 4, 2006 - 10:57
hardrock
primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
Posted on October 11, 2015 - 21:53 (UTC)
Austin medic
To directly detect the active weapon use currentWeapon command.