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Collects all loaded magazines from all primaryWeapon muzzles and returns them in Array, otherwise it returns []. This command is used for infantry weapons only.
Unit Inventory


primaryWeaponMagazine unit
unit: Object
Return Value:


Example 1:
hint str primaryWeaponMagazine player; //["30Rnd_65x39_caseless_mag"]
Example 2:
_array = primaryWeaponMagazine player; if (count _array > 0) then { hint ("Primary weapon is loaded with " + (_array select 0) + "!"); } else { if (primaryWeapon player != "") then { hint "Primary weapon is not loaded!"; } else { hint "Player doesn't have a primary weapon!"; }; };

Additional Information

See also:
primaryWeapon primaryWeaponItems addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems handgunMagazine secondaryWeaponMagazine binocularMagazine


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Only post proven facts here! Add Note
Pierre MGI
Posted on Jun 08, 2014 - 21:52 (UTC)
This function returns an array like ["type of magazine loaded in primary weapon", "type of grenade loaded in launcher if exist"]
For example ["30Rnd_556x45_Stanag", "1Rnd_HE_Grenade_shell"], with no consideration about amount of these ammo.
However, be careful if you intend to use it in expression like : (magazines _unit) - (primaryWeaponMagazine _unit), i.e. magazines "minus" this array,
The result will inventory all magazines (with grenades, chemlights...) except ALL magazines (and grenades eventually) belonging to the TYPE of the loaded one! i.e. you suppress ALL "30Rnd_556x45_Stanag" but the "30Rnd_556x45_Stanag_Tracer_Green" are still remaining.
If you kill the unit, the same expression will return a consistent inventory as primary weapon "disappears" and primaryWeaponMagazine is empty. "30Rnd_556x45_Stanag" are back!