primaryWeapon: Difference between revisions

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[[Category:Scripting Commands|PRIMARYWEAPON]]
{{RV|type=command
[[Category:Scripting Commands OFP 1.96|PRIMARYWEAPON]]
[[Category:Scripting Commands ArmA|PRIMARYWEAPON]]


|game1= ofp
|version1= 1.75


<h2 style="color:#000066">'''primaryWeapon ''vehicle'''''</h2>
|game2= ofpe
|version2= 1.00


|game3= arma1
|version3= 1.00


'''Operand types:'''
|game4= arma2
|version4= 1.00


'''vehicle:''' [[Object]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[String]]
|game7= arma3
|version7= 0.50


'''Compatibility:'''
|arg= global


Added in version '''1.75'''
|gr1= Unit Inventory


'''Description:'''
|descr= Returns name of unit's primary weapon. This command will also return a weapon class name if the weapon is not used by the player, for example, it is on the unit's back. Use [[currentWeapon]] to get the weapon the unit is using.


Returns name of vehicle's primary weapon (empty string if none).
|s1= [[primaryWeapon]] unit


|p1= unit: [[Object]]


'''Example:'''
|r1= [[String]] - weapon class name or "" if no primary weapon


pWeap = '''primaryWeapon''' [[player]]
|x1= <sqf>_pWeap = primaryWeapon player;</sqf>


|x2= <sqf>hint primaryWeapon player; // "arifle_MX_ACO_pointer_F"</sqf>


'''Comments:'''
|seealso= [[primaryWeaponMagazine]] [[primaryWeaponItems]] [[addPrimaryWeaponItem]] [[removePrimaryWeaponItem]] [[removeAllPrimaryWeaponItems]] [[secondaryWeapon]] [[handgunWeapon]] [[currentWeapon]] [[weapons]]
 
}}
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon.  For example a unit that has an M16 on his back will still report an M16 as its primary weapon.  There is no command that will enable you to detect the active weapon.

Latest revision as of 17:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns name of unit's primary weapon. This command will also return a weapon class name if the weapon is not used by the player, for example, it is on the unit's back. Use currentWeapon to get the weapon the unit is using.
Groups:
Unit Inventory

Syntax

Syntax:
primaryWeapon unit
Parameters:
unit: Object
Return Value:
String - weapon class name or "" if no primary weapon

Examples

Example 1:
_pWeap = primaryWeapon player;
Example 2:
hint primaryWeapon player; // "arifle_MX_ACO_pointer_F"

Additional Information

See also:
primaryWeaponMagazine primaryWeaponItems addPrimaryWeaponItem removePrimaryWeaponItem removeAllPrimaryWeaponItems secondaryWeapon handgunWeapon currentWeapon weapons

Notes

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