primaryWeapon: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(notes corrected to make more sense)
m (format)
Line 12: Line 12:
____________________________________________________________________________________________
____________________________________________________________________________________________


| [[String]] <nowiki>=</nowiki> '''primaryWeapon''' unit |= Syntax
| '''primaryWeapon''' unit |= Syntax


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1
Line 19: Line 19:
____________________________________________________________________________________________
____________________________________________________________________________________________
   
   
|x1= <code>_pWeap <nowiki>=</nowiki> [[primaryWeapon]] [[player]];</code> |= Example 1
|x1= <code>_pWeap = [[primaryWeapon]] [[player]];</code> |= Example 1


|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> |= Example 2
|x2= <code>[[hint]] [[primaryWeapon]] [[player]]; //"arifle_MX_ACO_pointer_F"</code> |= Example 2
Line 33: Line 33:


<dd class="notedate">Posted on August 4, 2006 - 10:57
<dd class="notedate">Posted on August 4, 2006 - 10:57
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.
 
'''primaryWeapon''' tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.


<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 13:41, 12 October 2015

Hover & click on the images for description

Description

Description:
Returns name of unit's primary weapon (empty string if none).
Groups:
Uncategorised

Syntax

Syntax:
primaryWeapon unit
Parameters:
unit: Object
Return Value:
String

Examples

Example 1:
_pWeap = primaryWeapon player;
Example 2:
hint primaryWeapon player; //"arifle_MX_ACO_pointer_F"

Additional Information

See also:
primaryWeaponMagazineprimaryWeaponItemsaddPrimaryWeaponItemremovePrimaryWeaponItemremoveAllPrimaryWeaponItemssecondaryWeaponhandgunWeaponcurrentWeaponweapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:57
hardrock
primaryWeapon tells you what weapon the unit has irrespective of the status of the weapon. For example a unit that has an M16 on his back will still report an M16 as its primary weapon.

Bottom Section

Posted on October 11, 2015 - 21:53 (UTC)
Austin medic
To directly detect the active weapon use currentWeapon command.