removeWeaponGlobal: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
|descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.


|s1= unit '''removeWeaponGlobal''' weapon
|s1= unit '''removeWeaponGlobal''' weapon


|p1= unit: [[Object]] - unit or vehicle
|p1= unit: [[Object]] - unit or vehicle

Revision as of 23:25, 19 June 2021

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobalremoveWeaponremoveMagazineremoveMagazineGlobalremoveAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note