removeWeaponGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(Version fixed - shouldn't be present in version 0.74.)
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
(38 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 0.76


|0.76|= Game version
|eff= global


|eff= global|= Effects in MP
|arg= global


|arg= global|= Arguments in MP
|gr1= Unit Inventory


____________________________________________________________________________________________
|gr2= Vehicle Inventory


| Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored. |= Description
|descr= Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
____________________________________________________________________________________________


| unit '''removeWeaponGlobal''' weapon |= Syntax
|s1= unit [[removeWeaponGlobal]] weapon


|p1= unit: [[Object]] - unit or vehicle |= Parameter 1
|p1= unit: [[Object]] - unit or vehicle
|p2= weapon: [[String]] - weapon class name |= Parameter 2
|p2= weapon: [[String]] - weapon class name


| [[Nothing]] |= Return value
|r1= [[Nothing]]
____________________________________________________________________________________________
 
|x1= <code>{
_x [[removeWeaponGlobal]] "Laserdesignator";
} [[forEach]] [[allUnits]];</code> |= Example 1


|x2= <code>{
|x1= <sqf>{
[[if]] ([[typeOf]] _x == "O_Heli_Attack_02_black_F") [[then]] {
_x removeWeaponGlobal "Laserdesignator";
_x [[removeWeaponGlobal]] "rockets_Skyfire";
} forEach allUnits;</sqf>
 
|x2= <sqf>{
if (typeOf _x == "O_Heli_Attack_02_black_F") then {
_x removeWeaponGlobal "rockets_Skyfire";
};
};
} [[forEach]] [[vehicles]];</code> |= Example 2
} forEach vehicles;</sqf>
____________________________________________________________________________________________
 
| [[addWeaponGlobal]], [[removeWeapon]], [[removeMagazine]], [[removeMagazineGlobal]], [[removeAllWeapons]] |= See also


|seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|REMOVEWEAPON]]
[[Category:Scripting Commands OFP 1.96|REMOVEWEAPON]]
[[Category:Scripting Commands OFP 1.46|REMOVEWEAPON]]
[[Category:Scripting Commands ArmA|REMOVEWEAPON]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
Groups:
Unit InventoryVehicle Inventory

Syntax

Syntax:
unit removeWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x removeWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x removeWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
addWeaponGlobal removeWeapon removeMagazine removeMagazineGlobal removeAllWeapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note