removeWeaponGlobal: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |r1=[[" to " |r1= [[") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>{ | ||
_x | _x removeWeaponGlobal "Laserdesignator"; | ||
} | } forEach allUnits;</sqf> | ||
|x2= < | |x2= <sqf>{ | ||
if (typeOf _x == "O_Heli_Attack_02_black_F") then { | |||
_x | _x removeWeaponGlobal "rockets_Skyfire"; | ||
}; | }; | ||
} | } forEach vehicles;</sqf> | ||
|seealso= [[addWeaponGlobal]] | |seealso= [[addWeaponGlobal]] [[removeWeapon]] [[removeMagazine]] [[removeMagazineGlobal]] [[removeAllWeapons]] | ||
}} | }} |
Latest revision as of 11:24, 13 May 2022
Description
- Description:
- Remove a weapon from a unit. An attempt to remove a weapon, which is not in unit's possession, is simply ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- unit removeWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
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