revealMine: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|0.50|Game version=
|0.50


|gr1= Mines |GROUP1=
|gr1= Mines


| Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.) |DESCRIPTION=
| Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.)


| side '''revealMine''' mine |SYNTAX=
| side '''revealMine''' mine


|p1= side: [[Side]] |PARAMETER1=
|p1= side: [[Side]]


|p2= mine: [[Object]] |PARAMETER2=
|p2= mine: [[Object]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>[[west]] [[revealMine]] _mine;</code>|EXAMPLE1=
|x1= <code>[[west]] [[revealMine]] _mine;</code>




| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[mineActive]] |SEEALSO=
| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[mineActive]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 02:27, 18 January 2021

Hover & click on the images for description

Description

Description:
Sets given mine as known to the side. (Knowledge about a mine is always shared across all units in a side.)
Groups:
Mines

Syntax

Syntax:
side revealMine mine
Parameters:
side: Side
mine: Object
Return Value:
Nothing

Examples

Example 1:
west revealMine _mine;

Additional Information

See also:
allMinesdetectedMinesmineDetectedBycreateMinemineActive

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on September 10, 2017 - 21:59 (UTC)
AgentRev
Manual mine detection introduced in A3 v1.76 can be overridden with something like this: 0 spawn { while {true} do { if ("MineDetector" in items player) then { { if (mineActive _x && !(_x mineDetectedBy playerSide)) then { playerSide revealMine _x; }; } forEach (player nearObjects ["MineBase", 10]); uiSleep 0.1; } else { uiSleep 3; }; }; };