ropeAttachTo: Difference between revisions

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Revision as of 01:17, 10 December 2020

Hover & click on the images for description

Description

Description:
Attaches entity to the rope end with optional offset. For detach operation use ropeDetach.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
[entity, toPoint, ropeEndDownVector] ropeAttachTo rope
Parameters:
[entity, toPoint, ropeEndDownVector]: Array
entity: Object - entity to be attached to the end of rope
toPoint (Optional): String or Array - position for the rope end, either a memory point String or relative offset Array
ropeEndDownVector (Optional): String or Array, either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point. Default: [0,0,-1]
rope: Object - the rope to which entity will be attached to
Return Value:
Nothing

Examples

Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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