ropeAttachTo: Difference between revisions

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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.34|Game version=
|1.34


|gr1= Ropes and Sling Loading |GROUP1=
|gr1= Ropes and Sling Loading


| Attaches entity to the rope end with optional offset. For detach operation use [[ropeDetach]].|Description=
| Attaches entity to the rope end with optional offset. For detach operation use [[ropeDetach]].


|[entity, toPoint, ropeEndDownVector] [[ropeAttachTo]] rope |Syntax=
|[entity, toPoint, ropeEndDownVector] [[ropeAttachTo]] rope


|p1= [entity, toPoint, ropeEndDownVector]: [[Array]] |Parameter1=
|p1= [entity, toPoint, ropeEndDownVector]: [[Array]]
|p2= entity: [[Object]] - entity to be attached to the end of rope |Parameter2=
|p2= entity: [[Object]] - entity to be attached to the end of rope


|p3= toPoint (Optional):  [[String]] or [[Array]] - position for the rope end, either a memory point [[String]] or relative offset [[Array]] |PARAMETER3=
|p3= toPoint (Optional):  [[String]] or [[Array]] - position for the rope end, either a memory point [[String]] or relative offset [[Array]]


|p4= ropeEndDownVector (Optional): [[String]] or [[Array]], either a memory point [[String]] or relative vector [[Array]]. If [[String]] is given, then <tt>ropeEndDownVector</tt> is calculated from <tt>toPoint</tt> towards <tt>ropeEndDownVector</tt> memory point. Default: [0,0,-1]|PARAMETER4=
|p4= ropeEndDownVector (Optional): [[String]] or [[Array]], either a memory point [[String]] or relative vector [[Array]]. If [[String]] is given, then <tt>ropeEndDownVector</tt> is calculated from <tt>toPoint</tt> towards <tt>ropeEndDownVector</tt> memory point. Default: [0,0,-1]


|p5= rope: [[Object]] - the rope to which entity will be attached to
|p5= rope: [[Object]] - the rope to which entity will be attached to


| [[Nothing]] |Return value=
| [[Nothing]]


|x1 = <code>[veh1, [0,0,0], [0,0,-1]] [[ropeAttachTo]] ([[ropes]] heli1 [[select]] 0);</code> |Example1=
|x1 = <code>[veh1, [0,0,0], [0,0,-1]] [[ropeAttachTo]] ([[ropes]] heli1 [[select]] 0);</code>


| [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]] |See also=
| [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeCreate]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]], [[setSlingLoad]], [[slingLoadAssistantShown]]
}}
}}



Revision as of 12:04, 18 January 2021

Hover & click on the images for description

Description

Description:
Attaches entity to the rope end with optional offset. For detach operation use ropeDetach.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
[entity, toPoint, ropeEndDownVector] ropeAttachTo rope
Parameters:
[entity, toPoint, ropeEndDownVector]: Array
entity: Object - entity to be attached to the end of rope
toPoint (Optional): String or Array - position for the rope end, either a memory point String or relative offset Array
ropeEndDownVector (Optional): String or Array, either a memory point String or relative vector Array. If String is given, then ropeEndDownVector is calculated from toPoint towards ropeEndDownVector memory point. Default: [0,0,-1]
rope: Object - the rope to which entity will be attached to
Return Value:
Nothing

Examples

Example 1:
[veh1, [0,0,0], [0,0,-1]] ropeAttachTo (ropes heli1 select 0);

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

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Only post proven facts here! Add Note

Notes