ropeAttachedTo: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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[[Image:ropeAttachedTo.jpg|400px]]
[[Image:ropeAttachedTo.jpg|400px]]


|s1= [[ropeAttachedTo]] cargo
|s1= [[ropeAttachedTo]] cargo


|p1= cargo: [[Object]] - entity attached to the end of a rope
|p1= cargo: [[Object]] - entity attached to the end of a rope

Revision as of 23:30, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns the ropes owner, the transport to which other entities are attached with ropes. This command is the opposite of ropeAttachedObjects.

ropeAttachedTo.jpg
Groups:
Ropes and Sling Loading

Syntax

Syntax:
ropeAttachedTo cargo
Parameters:
cargo: Object - entity attached to the end of a rope
Return Value:
Object - a transport from which the ropes originate, the ropes owner

Examples

Example 1:
_heli = ropeAttachedTo veh1;

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

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