ropeCreate: Difference between revisions

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m (Updated game name/version)
m (Updated "See also")
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|x3 = <code>myRope = [[ropeCreate]] [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33</code> |= Example 3
|x3 = <code>myRope = [[ropeCreate]] [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33</code> |= Example 3


| [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]] |= See also
| [[ropeDestroy]], [[ropeDetach]], [[ropeSetCargoMass]], [[ropes]], [[canSlingLoad]], [[enableRopeAttach]], [[getSlingLoad]], [[ropeAttachedObjects]], [[ropeAttachTo]], [[ropeDestroy]], [[ropeLength]], [[ropeUnwound]], [[ropeAttachedTo]], [[ropeDetach]], [[ropeAttachEnabled]], [[ropeCut]], [[ropeEndPosition]], [[ropeUnwind]] |= See also


}}
}}

Revision as of 03:25, 6 November 2014


Hover & click on the images for description

Description

Description:
Create a rope.
Groups:
Uncategorised

Syntax

Syntax:
ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, (length)]
Parameters:
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
segments: Number - define number of segments to be created
length (Optional): Number - optional, rope length in meters
Return Value:
Object

Alternative Syntax

Syntax:
ropeCreate [fromObject, fromPoint, lenght, (segments, unroll)];
Parameters:
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
segments: Number - define number of rope segments
length (Optional): Number - optional, rope length
unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false)
Return Value:
Object

Examples

Example 1:
myRope = ropeCreate [vehicle player, "slingload0", myCargo, [0, 0, 0], 10];
Example 2:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
Example 3:
myRope = ropeCreate [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.33

Additional Information

See also:
ropeDestroyropeDetachropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwind

Notes

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Notes

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