ropeCreate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 63: Line 63:
<dd class="note">
<dd class="note">
Doesn't work well for towing vehicles on the ground.<br>
Doesn't work well for towing vehicles on the ground.<br>
Their wheels don't turn freely, so you'll most likely end up flipping the vehicle over.<br>
Their wheels don't turn freely and have a LOT of friction. You'll most likely end up flipping the vehicle over if you try to tow it.<br>
<br>
<br>
Also note that ropes can be destroyed/cut by shooting at them.
Also note that ropes can be destroyed/cut by shooting at them.

Revision as of 16:59, 8 November 2014


Hover & click on the images for description

Description

Description:
Create a rope.
Groups:
Uncategorised

Syntax

Syntax:
ropeCreate [fromObject, fromPoint, toObject, toPoint, segments, (length)]
Parameters:
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates).
toObject: Object - object which is automatically attached to other side of rope (can be objNull, rope will stay with free end)
toPoint: Array or String - specifies where on the object the rope should finish, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
segments: Number - define number of segments to be created
length (Optional): Number - optional, rope length in meters
Return Value:
Object

Alternative Syntax

Syntax:
ropeCreate [fromObject, fromPoint, lenght, (segments, unroll)];
Parameters:
fromObject: Object - object where rope starts and which fly behavior will be affected
fromPoint: Array or String - specifies where on the object the rope should start, either a string (name of memory point) or an array of three numbers (vector in model coordinates)
segments: Number - define number of rope segments
length (Optional): Number - optional, rope length
unroll (Optional): Boolean - true if rope starts at one place and falls down unrolling itself, false to create it already in full length (default: false)
Return Value:
Object

Examples

Example 1:
myRope = ropeCreate [vehicle player, "slingload0", myCargo, [0, 0, 0], 10];
Example 2:
myRope = ropeCreate [vehicle player, "fastrope0", 10, 10, true];
Example 3:
myRope = ropeCreate [veh1, [0,0,-2], veh2, [0,0,0], 10]//A3 1.34

Additional Information

See also:
ropeDestroyropeDetachropeSetCargoMassropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeLengthropeUnwoundropeAttachedToropeAttachEnabledropeCutropeEndPositionropeUnwind

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on November 8, 2014 - 14:57 (UTC)
Tajin
Doesn't work well for towing vehicles on the ground.
Their wheels don't turn freely and have a LOT of friction. You'll most likely end up flipping the vehicle over if you try to tow it.

Also note that ropes can be destroyed/cut by shooting at them.