ropeUnwound: Difference between revisions

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m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Returns [[false]] if rope length changing animation is in progress. Returns [[true]] if animation is done.
|descr= Returns [[false]] if rope length changing animation is in progress. Returns [[true]] if animation is done.


|s1= [[ropeUnwound]] rope
|s1= [[ropeUnwound]] rope


|p1= rope: [[Object]] - given rope object
|p1= rope: [[Object]] - given rope object

Revision as of 23:30, 19 June 2021

Hover & click on the images for description

Description

Description:
Returns false if rope length changing animation is in progress. Returns true if animation is done.
Groups:
Ropes and Sling Loading

Syntax

Syntax:
ropeUnwound rope
Parameters:
rope: Object - given rope object
Return Value:
Boolean - true if unwinding is complete

Examples

Example 1:
waitUntil { ropeUnwound (ropes heli1 select 0) }; hint "Unwinding Complete";

Additional Information

See also:
ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindsetSlingLoadslingLoadAssistantShown

Notes

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