say: Difference between revisions

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| unit '''say''' speechname |= Syntax
| unit '''say''' [speechname,distance] |= Syntax


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |= Parameter 1


|p2= speechName: [[Array]] |= Parameter 2
|p2= speechName: [[Array]] |= Parameter 2
|p3= distance: [[Number]] |= Parameter 3


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value
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|x1= <code>([[units_unit|units]] [[player]] [[select]] 1) say ["whisper1",5]</code> |= Example 1
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Revision as of 09:55, 15 September 2006

Hover & click on the images for description

Description

Description:
Format of speechName is [sound, maxTitlesDistance]. Unit will say given sound. When unit is person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound. A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player. If camera is not within given range, title is not shown and the sound will not be heard. Sound is defined in Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unit say [speechname,distance]
Parameters:
unit: Object
speechName: Array
distance: Number
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1",5]

Additional Information

See also:
See also needed

Notes

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Only post proven facts here! Add Note

Notes

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