say: Difference between revisions

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m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
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|x1= <code>(units player select 1) [[say]] ["whisper1", 5];</code>
|x1= <code>(units player select 1) say ["whisper1", 5];</code>


|x2= Arma 3:
|x2= Arma 3:

Revision as of 11:18, 12 May 2022

Hover & click on the images for description

Description

Description:
Make unit say given sound. The sound is defined in CfgSounds. If the unit is a person, it will also perform corresponding lipsync effect provided an appropriate .lip file has been created for this sound.
  • A dead or non-existent unit obviously cannot say anything.
  • If the camera is not within given range, title is not shown and the sound will not be heard.
  • See also playSound in order to play a sound wherever the camera/player is.
say will mimic either say2D or say3D depending on whether it is executed in a cutscene or in a game scene.
Groups:
Sounds

Syntax 1

Syntax:
from say sound
Parameters:
from: Object - origin of the sound
sound: String - sound classname
Return Value:
Nothing

Syntax 2

Syntax:
from say [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
sound: String - sound classname
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed: Number - (Optional, default 1) pitch of the sound
Return Value:
Nothing

Syntax 3

Syntax:
[from, to] say sound
Parameters:
from: Object - origin of the sound
to: Object - target
sound: String - sound classname
Return Value:
Nothing

Syntax 4

Syntax:
[from, to] say [sound, maxTitlesDistance, speed]
Parameters:
from: Object - origin of the sound
to: Object - target
sound: String - sound classname
maxTitlesDistance: Number - max distance at which the sound can be heard. Default: 100 m.
speed: Number - (Optional, default 1) pitch of the sound.
Return Value:
Nothing

Examples

Example 1:
(units player select 1) say ["whisper1", 5];
Example 2:
Arma 3: player say "scuba_breath";

Additional Information

See also:
say3D say2D playSound createSoundSource playSoundUI

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note