say3D: Difference between revisions

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| Command description. |= Description
| Unit or object will say given sound in 3D Space.
 
This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command.
 
Compare this with [[say2D]] which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound.
 
Sound is defined in CfgSound of the [[Description.ext]]. |= Description
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|
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*unit '''say3D''' speechName
*unit '''say3D''' sound
*[unit, target] '''say3D''' speechName
*[unit, target] '''say3D''' sound
|= Syntax
|= Syntax


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|p2= target: [[Object|object]] |= PARAMETER2  
|p2= target: [[Object|object]] |= PARAMETER2  


|p3= speechName: dataType |= PARAMETER3  
|p3= sound: [[String]] classname. Defined in [[Description.ext]] |= PARAMETER3  


| returnValue |= RETURNVALUE  
| returnValue |= RETURNVALUE  


|x1= |= EXAMPLE1
|x1= <code> helicopter1 say3D "Fortunateson"</code> |= Example 1


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| |= SEEALSO  
| [[say]], [[say2D]], [[playSound]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 01:26, 6 July 2010

Hover & click on the images for description

Description

Description:
Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
  • unit say3D sound
  • [unit, target] say3D sound
Parameters:
unit: object -
target: object
sound: String classname. Defined in Description.ext
Return Value:
returnValue

Examples

Example 1:
helicopter1 say3D "Fortunateson"

Additional Information

See also:
saysay2DplaySound

Notes

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Only post proven facts here! Add Note

Notes

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